EVENT №2
After inspecting the surroundings, an apparently human encampment was discovered a kilometer from the spaceship. An extinguished fire, an abandoned pot of food, a hidden weapon - everything speaks of the presence of intelligent life, perhaps the locals even look like people.
Everyone examined and twisted in their hands homemade knives made of sharpened pieces of iron, arrows with tips made of steel fragments and a wooden crossbow found in the bushes. In the meantime, according to the computer, the main damage hasn't been repaired and repair work should be completed soon. But who will steer the spaceship? And is it safe to take everyone with you?
After all, among you, perhaps, there is someone who shot at the captain, as well as a terrorist. If they get on the spaceship, the misadventures are unlikely to end.
Looking at these finds, you are starting to remember something…
After waking up, the memory returned to you, but perhaps this only added to the anxiety and problems. You are the smuggler Lukky, and you are now under a serious threat of exposure. You were carrying a very profitable batch of drugs, at the same time running away from the police. You paid the captain good money before the flight, loaded the goods and received the plan of the spaceship and the captain's code 1881 0180, which opens all the doors of the spaceship. You agreed to get off at the nearest port and pick up your cargo. Your passport was made in the name of Johnson, a general worker. You were sure that, as always, you would successfully get away with it. And now the goods have been discovered, the detective is right on your tail, and it isn't known yet whether it will be possible to fly away from this damned planet. But there's one thing which is good — the captain won't betray you for now. But who has shot at him? The formula on THE SMART ONE's sheet reminds you very much of the formula of some drug. Maybe you should blame the whole smuggling business on him?