THE ADROIT ONE
How far has fate brought you! You don't like neither this accident, nor this planet, you want to fly away as soon as possible. You are filled with a thirst for activity. You don't like the attention to yourself, but you can talk about others. The accident and the captain with an arrow in his back look very strange. Who will fly the spaceship now?

The plan of the spaceship with incomprehensible numbers that you've found looks suspicious - where from and why do you have it? You should come up with a plausible explanation for it.

The Rich One's ring is clearly expensive, with an emerald.

And TheHandsome One is probably a merchant. Who else carries such large amounts of cash with them?

The Confident One has a bent piece of iron, the way it is bent resembles a skeleton key. And it is made from such a badge as spaceship captains wear to distinguish themselves from the rest of the people on the spaceship.

The Strong One has a knife that's sharpened out of some piece of iron, the kind you've seen in old movies where they're made by criminals in prisons.

YOUR OBJECTIVE: 1. To find and leave on the planet those who threaten flight safety, for example, the one who shot at the captain. 2. To fly away from the planet. To do this, you need to: Find a person who knows how to fly the spaceship; Remain as a member of the spaceship's passengers; Make sure that none of the passengers will threaten the safety of the flight, and the spaceship will fly to its destination


YOUR OBJECTIVE:
  • To find and leave on the planet those who threaten flight safety, for example, the one who shot at the captain.
  • To fly away from the planet.
To do this, you need to:
  • Find a person who knows how to fly the spaceship;
  • Remain as a member of the spaceship's passengers;
  • Make sure that none of the passengers will threaten the safety of the flight, and the spaceship will fly to its destination
EVENT №1
After the initial arguments, the group examined the spaceship more thoroughly. THE ADROIT ONE and THE CHEERFUL ONE quickly oriented themselves on the spaceship and headed for the cargo hold. It was locked, but with the help of THE RICH ONE's electronic key it was opened. A container with a cargo of robots was found there, as well as a hidden box with illegal drugs.

THE SMART ONE and THE HANDSOME ONE, having wandered around the spaceship, found a homemade bomb in the central energy compartment! If it weren't for THE SMART ONE, who quickly neutralized it, there would be nothing to fly away on.

THE CONFIDENT ONE found a newspaper page with flashy headlines:
"The reward for the smuggler Lukky has increased!",
"Captain Lumiere, a brave explorer and the heir to a huge fortune, has gone missing!",
"Clyde the terrorist goes on the warpath! New explosions! The victims are robotics dealers, the main culprits of the labor market crisis, as well as everyone who is involved in helping them…"


Looking at these finds, you are starting to remember something…

The memory still hasn't returned, but you've definitely realized a few things about yourself. You know the spaceship well and you know how to fly it. The knowledge you need is popping up in your mind by itself. And you're good with knives. You are a perfect fit for the found dossier, and this alarms you. It isn't known yet what kind of trouble this threatens. In addition to you, a few more people can fit the description - THE CHEERFUL ONE and THE CONFIDENT ONE are also well oriented on the spaceship, and THE STRONG ONE had a sharpened knife. But on the THE SMART ONE's sheet there is a formula of some kind of drug, possibly medical.
EVENT №2
After inspecting the surroundings, an apparently human encampment was discovered a kilometer from the spaceship. An extinguished fire, an abandoned pot of food, a hidden weapon - everything speaks of the presence of intelligent life, perhaps the locals even look like people.

Everyone examined and twisted in their hands homemade knives made of sharpened pieces of iron, arrows with tips made of steel fragments and a wooden crossbow found in the bushes. In the meantime, according to the computer, the main damage hasn't been repaired and repair work should be completed soon. But who will steer the spaceship? And is it safe to take everyone with you?

After all, among you, perhaps, there is someone who shot at the captain, as well as a terrorist. If they get on the spaceship, the misadventures are unlikely to end.
Looking at these finds, you are starting to remember something…

After waking up, the memory returned to you, but perhaps this only added to the anxiety and problems. You are the smuggler Lukky, and you are now under a serious threat of exposure. You were carrying a very profitable batch of drugs, at the same time running away from the police. You paid the captain good money before the flight, loaded the goods and received the plan of the spaceship and the captain's code 1881 0180, which opens all the doors of the spaceship. You agreed to get off at the nearest port and pick up your cargo. Your passport was made in the name of Johnson, a general worker. You were sure that, as always, you would successfully get away with it. And now the goods have been discovered, the detective is right on your tail, and it isn't known yet whether it will be possible to fly away from this damned planet. But there's one thing which is good — the captain won't betray you for now. But who has shot at him? The formula on THE SMART ONE's sheet reminds you very much of the formula of some drug. Maybe you should blame the whole smuggling business on him?