THE CONFIDENT ONE
This is clearly not the best awakening in your life. You feel like after a good fight, and as soon as you came to your senses, you found that you were in handcuffs! However, they turned out to be open and you threw them away, while no one saw. But what could this mean? Are you a criminal? How unfortunate that you can't remember anything! Neither the list of passengers nor the rest of the fellow travelers evoke any memories. Only the spaceship seems vaguely familiar. You only found a bent captain's badge in your things, apparently, you used it as a skeleton key. You feel very sluggish and sleepy, as if you were under the influence of some kind of strong drug or other chemical.
YOUR OBJECTIVE:
  1. If you are a criminal, it would be better if no one knew about it.
  2. Find and leave on the planet those who threaten the safety of the flight, for example, the one who shot at the captain.
  3. Fly away from the plan
To do this, you need to:
  • Find a person who knows how to steer the spaceship;
  • Remain among the free passengers of the spaceship;
  • Make sure that none of the passengers will threaten the safety of the flight, and the spaceship will fly to its destination.
EVENT №1
After the initial arguments, the group examined the spaceship more thoroughly. THE ADROIT ONE and THE CHEERFUL ONE quickly oriented themselves on the spaceship and headed for the cargo hold. It was locked, but with the help of THE RICH ONE's electronic key it was opened. A container with a cargo of robots was found there, as well as a hidden box with illegal drugs.

THE SMART ONE and THE HANDSOME ONE, having wandered around the spaceship, found a homemade bomb in the central energy compartment! If it weren't for THE SMART ONE, who quickly neutralized it, there would be nothing to fly away on.

THE CONFIDENT ONE found a newspaper page with flashy headlines:
"The reward for the smuggler Lukky has increased!",
"Captain Lumiere, a brave explorer and the heir to a huge fortune, has gone missing!",
"Clyde the terrorist goes on the warpath! New explosions! The victims are robotics dealers, the main culprits of the labor market crisis, as well as everyone who is involved in helping them…"


Looking at these finds, you are starting to remember something…

You remembered! Memories crashed down on you and covered you with your head. You are Captain Lumiere! A wealthy heir and a famous traveler. You fell asleep in a hotel after a difficult expedition to Alpha Centauri, and woke up already in an unfamiliar cabin on a spaceship, chained in handcuffs. Your head was pounding with pain, and everything was swimming before your eyes. You managed to make a skeleton key from your captain's badge and open the handcuffs, and then the spaceship shook and the emergency lights flashed. You barely got out of the cabin and lost consciousness. You woke up already here, on this strange planet with these no less strange people. What the hell is going on here? Why has the captain been shot at? And who has kidnapped you? You must take command into your own hands and quickly fly away from here. After all, you can steer the spaceship! And also find the one who shot at the captain.
EVENT №2
After inspecting the surroundings, an apparently human encampment was discovered a kilometer from the spaceship. An extinguished fire, an abandoned pot of food, a hidden weapon - everything speaks of the presence of intelligent life, perhaps the locals even look like people.

Everyone examined and twisted in their hands homemade knives made of sharpened pieces of iron, arrows with tips made of steel fragments and a wooden crossbow found in the bushes. In the meantime, according to the computer, the main damage hasn't been repaired and repair work should be completed soon. But who will steer the spaceship? And is it safe to take everyone with you?

After all, among you, perhaps, there is someone who shot at the captain, as well as a terrorist. If they get on the spaceship, the misadventures are unlikely to end.


Looking at these finds, you are starting to remember something…


Aboriginal encampment... How interesting! You remembered the stories that some spaceships with colonists crashed on distant planets, lost their means of communication with the main civilization and gradually grew wild ... In general, meeting with them probably does not bode well. This is not an easy planet and hardly friendly. You have to clear out of here. But you can't fly without figuring out who has killed the captain and who has planted the bomb. Yes, and your own kidnapping cannot be ignored. Judging by your condition, you were at least drugged or put to sleep. And the one who did it, must have been in cahoots with the Captain Nebrasco. You couldn't have been brought here unnoticed. It's a pity you won't ask anything from the captain himself…

You also remembered an interesting fact. The news was that the Police Chief John Corado had invited Messer, a psychic, to catch some criminal.