You don't remember anything about yourself, but it seems that you are a person of action, conversations and empty emotional experiences annoy you. You sense danger and don't trust any of the fellow travelers. But in such a situation you need allies and you should look for like-minded people. Who are you ready to support and who will support you?

The badge of The Confident One is similar to the captain's, only strangely bent. Looks like it was used as a skeleton key. I wonder what they opened with it?

The Adroit One has a spaceship plan. Crew members usually have these. Maybe he's a doctor?

The coordinates you found look like some place in space. And you are sure that you really need to get there.
  1. Find and leave on the planet those who threaten flight safety, for example, the one who shot at the captain.
  2. Fly away from the planet.

To do this, you need to:
  • Find a person who knows how to steer the spaceship.
  • Stay as a passenger on the spaceship.
  • Make sure that none of the passengers will threaten the safety of the flight, and the spaceship will fly to its destination.
After the initial arguments, the group examined the spaceship more thoroughly. THE ADROIT ONE and THE CHEERFUL ONE quickly oriented themselves on the spaceship and headed for the cargo hold. It was locked, but with the help of THE RICH ONE's electronic key it was opened. A container with a cargo of robots was found there, as well as a hidden box with illegal drugs.

THE SMART ONE and THE HANDSOME ONE, having wandered around the spaceship, found a homemade bomb in the central energy compartment! If it weren't for THE SMART ONE, who quickly neutralized it, there would be nothing to fly away on.

THE CONFIDENT ONE found a newspaper page with flashy headlines:
"The reward for the smuggler Lukky has increased!",
"Captain Lumiere, a brave explorer and the heir to a huge fortune, has gone missing!",
"Clyde the terrorist goes on the warpath! New explosions! The victims are robotics dealers, the main culprits of the labor market crisis, as well as everyone who is involved in helping them…"

Looking at these finds, you are starting to remember something…

You haven't managed to remember who you are yet. And it's starting to worry you. There is one good piece of news though - you are quite sure that you can steer the spaceship. You know where everything should be and feel at home in the captain's chair. And you already have the coordinates. The only thing to do that remains is to convince the others, and you can't wait to fly away from this sinister planet.

You also noticed that there are three more people who orient themselves on the spaceship well who are THE ADROIT ONE, THE CHEERFUL ONE, and THE CONFIDENT ONE.

After inspecting the surroundings, an apparently human encampment was discovered a kilometer from the spaceship. An extinguished fire, an abandoned pot of food, a hidden weapon - everything speaks of the presence of intelligent life, perhaps the locals even look like people.

Everyone examined and twisted in their hands homemade knives made of sharpened pieces of iron, arrows with tips made of steel fragments and a wooden crossbow found in the bushes. In the meantime, according to the computer, the main damage hasn't been repaired and repair work should be completed soon. But who will steer the spaceship? And is it safe to take everyone with you?

After all, among you, perhaps, there is someone who shot at the captain, as well as a terrorist. If they get on the spaceship, the misadventures are unlikely to end.

Looking at these finds, you are starting to remember something…

You've remembered - you are a pirate named Blood! You are about to be put on the interplanetary wanted list ... That's why in a hurry you made yourself false documents in the name of Rossi, a military man. You agreed with the captain of this spaceship named Nebrasco that he will take you to a small smuggling planet for a modest fee. These are its coordinates that have been found with you. On this planet there is no extradition of criminals and there are loyal police. There you could definitely hide from the law. But now the captain is in a coma and you have the only chance to get to this planet - if you yourself are chosen as the captain. Otherwise, after landing on another planet, an investigation will be opened, you will be detained and, most likely, arrested.

  • Convince the others that you should become the captain.