Мadame/Monsieur Poitier
the medium
You began your career in France, but since then your fame has spread throughout Europe. You have even had to hire an assistant to cope with the amount of work you are receiving, and now you conduct all of your seanse together. A few years ago you moved to London and rented a good apartment in the center with your newly adopted country, and Lord Cornwall and his business partner Wharf were long-time customers of yours. You have often gone to the home of Lord Cornwall to conduct private seanse with him.

One time you even conducted a session with the spirit of his wife, who had died many years ago. Attending the seanse, apart from the Lord himself, were members of his family - his daughter Jane and son Kane. As far as you can tell, they didn't really like the idea the seanse and already tense family relationships were damaged further. You don't really remember that seanse very well, because, just like all the previous ones, you were deep in a trance-like state during it. On the day when the actual murder took place, you were resting in your apartment, as there weren't any scheduled seances on that day. However, the day before that seanse, something strange happened. You discovered that someone had picked the lock to your apartment and fiddled with your belongings in your absence. It was strange, but nothing was missing, and you did not notify the police about this.


You main task during the game, and especially at the point when communication with the spirit is to take place, is to create the appropriate atmosphere.

When we start the session, tell everyone to be quiet and put their hands on the camera. At the beginning of the first session, ask first: "The Spirit of Lord Cornwell, are you there? ". Tell the players, "He's here!" and then ask the first of the selected questions. Three times per game, you will ask the dead lord the question the police will choose. Ask the players to ask the question with you, the choir, three times. And after "go into trance" with full commitment! Tilt your head, mutter your tongue, hiss, wave your hands, pretend to be guided by the spirit.
Behave like a true charlatan, which is quite appropriate for this role. 301/350


Your assistant will receive the answer to each of the three questions in a personal message. Legend has it that you go so far into astral space that you don't remember anything after the session, so your assistant, Swenson, he records your muttering and the signs you display on the table. He will give the answer to the spirit of the session

Your aim:
  • Solve the crime.
  • Avoid accusations of being a charlatan by the end of the game.
List of Questions to
Lord Cornwell's Spirit
What is the motive for the crime?
Was there a quarrel in the office?
For whose benefit is the current Testament made?
How did the killer get into your room?
Who had the keys to the house?
How did the criminal leave the premises?
Did you know the killer?
Where is the criminal now?
Where are you now?