Only after reading the list of passengers, you immediately decided that you are definitely an artist. And who else is suitable for this role?

THE STRONG ONE and THE ADROIT ONE don't seem to like attention to their personas enough to be artists.

THE RICH ONE, judging by his clothes and an expensive emerald ring, is a successful merchant, for such a profession jewelry is a good tone.

THE SMART ONE is most likely a scientist, he has some really complex formulas.

THE GLOOMY ONE is too grim for an artist.

Everything is not clear yet only with THE CHEERFUL ONE.

You have a considerable amount of money with you ...

  1. To find and leave on the planet those who threaten the safety of the flight, for example, the one who shot at the captain.
  2. To fly away from the plane

To do this, you need to:

  • find a person who knows how to fly the spaceship;
  • remain among the free passengers of the spaceship;
  • make sure that none of the passengers will threaten the flight and the spaceship will reach its destination.
After the initial arguments, the group examined the spaceship more thoroughly. THE ADROIT ONE and THE CHEERFUL ONE quickly oriented themselves on the spaceship and headed for the cargo hold. It was locked, but with the help of THE RICH ONE's electronic key it was opened. A container with a cargo of robots was found there, as well as a hidden box with illegal drugs.

THE SMART ONE and THE HANDSOME ONE, having wandered around the spaceship, found a homemade bomb in the central energy compartment! If it weren't for THE SMART ONE, who quickly neutralized it, there would be nothing to fly away on.

THE CONFIDENT ONE found a newspaper page with flashy headlines:
"The reward for the smuggler Lukky has increased!",
"Captain Lumiere, a brave explorer and the heir to a huge fortune, has gone missing!",
"Clyde the terrorist goes on the warpath! New explosions! The victims are robotics dealers, the main culprits of the labor market crisis, as well as everyone who is involved in helping them…"

Looking at these finds, you are starting to remember something…

Your memory is partially returning. You remembered who you are. You are a black market dealer, and here you are under a false passport under the name of Kowalski. It seems you were supposed to make a lucrative but illegal deal by buying a defective batch of robots for a round sum of cash. But from whom? And isn't the terrorist Clyde after you? How fortunate that THE SMART ONE turned out to be on the spaceship. He was able to defuse the bomb. But in general, the situation looks very dangerous. Which of the passengers could have mined the spaceship? He must have boarded the spaceship under a false passport too.

THE WEIRD ONE looks familiar to you. You recall seeing him in a smuggler's bar. Very interesting…

After inspecting the surroundings, an apparently human encampment was discovered a kilometer from the spaceship. An extinguished fire, an abandoned pot of food, a hidden weapon - everything speaks of the presence of intelligent life, perhaps the locals even look like people.

Everyone examined and twisted in their hands homemade knives made of sharpened pieces of iron, arrows with tips made of steel fragments and a wooden crossbow found in the bushes. In the meantime, according to the computer, the main damage hasn't been repaired and repair work should be completed soon. But who will steer the spaceship? And is it safe to take everyone with you?

After all, among you, perhaps, there is someone who shot at the captain, as well as a terrorist. If they get on the spaceship, the misadventures are unlikely to end.

Looking at these finds, you are starting to remember something…

The situation is getting worse! It's good that you have remembered everything completely at least. You wanted to buy a batch of defective robots from THE RICH ONE, whom you know as the robotics dealer Dubal. You had to give him money and get an electronic key to the cargo hold. You also remembered SURE, you saw him at the hotel where you stayed before the flight.

  1. Find the terrorist. You are involved in the trade in robotics, which means that if a terrorist flies with you on the same spaceship, everyone will die! He will leave no witnesses alive. 2.
  2. Find the one who put the captain to sleep so that he does not get on the spaceship with you, and you can safely fly away.