After the initial arguments, the group examined the spaceship more thoroughly. THE ADROIT ONE and THE CHEERFUL ONE quickly oriented themselves on the spaceship and headed for the cargo hold. It was locked, but with the help of THE RICH ONE's electronic key it was opened. A container with a cargo of robots was found there, as well as a hidden box with illegal drugs.
THE SMART ONE and THE HANDSOME ONE, having wandered around the spaceship, found a homemade bomb in the central energy compartment! If it weren't for THE SMART ONE, who quickly neutralized it, there would be nothing to fly away on.
THE CONFIDENT ONE found a newspaper page with flashy headlines:
"The reward for the smuggler Lukky has increased!",
"Captain Lumiere, a brave explorer and the heir to a huge fortune, has gone missing!",
"Clyde the terrorist goes on the warpath! New explosions! The victims are robotics dealers, the main culprits of the labor market crisis, as well as everyone who is involved in helping them…"
Looking at these finds, you are starting to remember something…
The bomb that you've found is more to your advantage. On the one hand, it draws away all the attention to itself. On the other hand, a person who wants to kill everyone is your involuntary accomplice and you have the same goal. Now is the time to come up with a plausible legend about who you are and what you are doing on the spaceship. It seems that the memories have begun to return to the rest and they will have many questions for you. For example, you can pretend to be an unemployed Johnson or say that the captain transported you secretly for some reason, so you aren't on the passenger list.