THE WEIRD ONE
As soon as you recovered from the accident, you began to carefully observe the others. It seems to be your habit. So far, little has been noticed.
The Confident One has slightly slow coordination and constricted pupils, as if he were under the influence of a drug.
The Strong One reluctantly gave back the knife, it seems that with him he feels much more confident and familiar.
The Gloomy One was reading the list of passengers very attentively, this clearly led him to some thoughts. Maybe he remembered something?

So far you haven't been able to remember anything about yourself. And the business card found with you does not tell you anything. While this may indicate that you are a detective, who else needs police contacts? The most important questions are who put the captain to sleep and how to fly away from this planet.


YOUR OBJECTIVES:
  1. Find and leave on the planet those who threaten the safety of the flight, for example, the one who killed the captain.
  2. Fly away from the planet

To do this, you need to:
  • Find a person who knows how to steer the spaceship.
  • Remain as a member of the spaceship's passengers;
  • Make sure that none of the passengers will threaten the safety of the flight, and the spaceship will fly to its destination.