After the initial arguments, the group examined the spaceship more thoroughly. THE ADROIT ONE and THE CHEERFUL ONE quickly oriented themselves on the spaceship and headed for the cargo hold. It was locked, but with the help of THE RICH ONE's electronic key it was opened. A container with a cargo of robots was found there, as well as a hidden box with illegal drugs.THE SMART ONE and THE HANDSOME ONE, having wandered around the spaceship, found a homemade bomb in the central energy compartment! If it weren't for THE SMART ONE, who quickly neutralized it, there would be nothing to fly away on.
THE CONFIDENT ONE found a newspaper page with flashy headlines:
"The reward for the smuggler Lukky has increased!",
"Captain Lumiere, a brave explorer and the heir to a huge fortune, has gone missing!",
"Clyde the terrorist goes on the warpath! New explosions! The victims are robotics dealers, the main culprits of the labor market crisis, as well as everyone who is involved in helping them…"Looking at these finds, you are starting to remember something…
You've remembered! You are Messer! A psychic who specializes in finding people, quite often criminals. In fact, you don't have any "superpowers", it's just a publicity stunt to ask for a bigger fee. It's all about your good knowledge of the criminal world and a good network of informants. You just pretend that the information you need "comes from above." You are also looking for someone on this spaceship, but you haven't remembered for whom yet. You are either competing or collaborating with the detective, it's still hard to say. Maybe he will remember something and give you a hint. Your reputation is at stake. You need to get out of here, find the criminals, and convince the rest that you really have superpowers.YOUR OBJECTIVE:
- To maintain the reputation of a psychic
- Correctly guess all the criminals and be the first to report at least one of them